![]() ![]() And on my next playthrough, I promptly forget about the whole ordeal, boldly march forwards and realize my mistake only when the doors slam shut behind me. ![]() But anyway, failing to obtain any outside guidance, I decide to simply try it again on my next playthrough. Surprisingly, googling for "Infernal Lock" didn't yield any results, and neither there was a wiki page - I guess this article will end up being the first relevant article on the subject! It feels odd, thinking about it. Ha! How clever, Kornel! Tricking people to think they've solved the puzzle, only to reveal to them that they actually didn't! It really is an Infernal Lock!" There must be some trick to it that I simply didn't know about. So, I think - "oh, so I actually failed the puzzle. (Actually, it was updated just today, just after I at last solved this mystery for myself - can you believe it? What are the odds! :D) Back then, the wiki page looked like this - there was no mention of any secret room, so, of course, I missed it on my first visit. And then I've realized that there was this unopened, still-locked door in the very first room that I never went into. You know, some delicious loot mentioned on the wiki? Something-something about an exotic mod? The very reason I chose to go here in the first place? Oh boy! This must be a logic puzzle! Boy, do I love logic puzzles!!!"Īnd then I went ahead, pushed some levers, got to the exit, congratulated myself on being oh so smart and clever, and when the bots went down and the loot was stashed into my pack, a dim realization began to set in. Once you're out, the door behind you locks down and you are given a very warm greeting from the local mechanical residents pouring out of a large chamber, inside which you'll find a few lootboxes and the exit elevator. You start in the rightmost room, and you need to get through the puzzle and proceed past the leftmost room. It features 6 rooms connected with lockable, unbreakable doors, and each room contains a single lever that will toggle some of these doors according to a bizarre rule different for each lever which may well be randomly generated, I don't yet know. The Infernal Lock, for those yet unfamiliar with it, is a Special level that awaits you in the middle of Io, provided you did not stray into some other branch. Otherwise, pat yourself on the head, please have a cookie and have a good, long laugh reading about my stupidity. If you wish to experience firsthand the cruel, mind-breaking horror that is the design of the Infernal Lock level, read no further, for there be spoilers. This is a summary of my tale of woe and lament. he will have exhausted his usefulness to me." This makes it hard to notice some of the more subtle graphical elements, and most of the humanoid enemies simply blend together into one type of target on two legs." Once that. The soldiers and monsters all have full 3D models, but it's hard to tell in-game because of a camera that's permanently zoomed out far above the action. It splits the difference between simplistic grid graphics and modern flourishes, although it's not an even part. Related: Dreamscaper Review: A Dreamy Action RoguelikeĪ lot of Jupiter Hell's appeal comes from its advanced presentation when compared to classic roguelikes of the past. Thankfully, Jupiter Hell's constant heavy metal soundtrack keeps up the hectic atmosphere even during the slowest of encounters. ![]() It's easy to find situations where standing still and staring at the screen for a solid minute is the only way to escape a horde of incoming demons. Combat also plays out in turn-based battles that require complex thinking, especially on the game's higher difficulties. Instead of hiding away content behind completed runs, Jupiter Hell is an open book from the jump, giving players access to every secret and weapon if they're able to find it. ![]() While many may only be familiar with roguelikes that expand out over time like The Binding of Isaac, these are arguably one step removed from the genre's original design. ![]()
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